This is an intentionally short
role-playing adventure set in space 20 years after a devastating conflict between asteroid miners and a corporation.
- Role playing
- Multiple solutions
- Choice & Consequence
- Optional but unlimited violence
- Non-linear world
Role playing
This is the most important part of the game - you can role-play whatever character you want. Be it
smooth talker,
sneaky hacker or
brawling bully; or something else entirely - it's your choice how to play the game.
Multiple solutions
There are always
multiple ways to solve problems (
quests), usually tied to your character skills and abilities - play to your character's strengths, work around its weaknesses. For example, if you are need something that is behind locked doors,
Note: there are usually
3-8 ways to complete a quest in the game. They can also trigger different events in near future or lead to a specific ending in the end slides.
Choice & Consequence
Your actions, your decisions
matter to the game world. Make an enemy, and you may need him/her later on. Opt for an easier solution to the immediate problem and you might have to deal with bigger problem later. And in the end, you will get a
unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have a goal and location - that's it. How do you accomplish it, is entirely up to you. Based on the character you have created, you have multiple tools at your disposal - lockpicking, diplomacy, charm, perception, stealth, computer skills, combat abilities, and more. There is no single intended path to the end, there's just the end state. If you know where to go, what to do - you can complete the main quest within minutes.
Optional but unlimited violence
Number one rule -
combat is completely optional in Space Wreck. In fact, most of the approaches are completely violence-free. However, if you want to fight - there are
no immortal or "essential" NPCs - everyone is fair game.

A fair bit of warning though, as combat is completely optional, training wheels are off - there can be the toughest enemy in the game just around the corner in starting location.
Turn-based combat
If you have to fight, you fight in
tactical turn-based combat with grid based movement, action points, and dice rolls. There are weapons with pluses and minuses, there is armor, there are tactical moves.